
B
DOWNFALL
Downfall is a platformer with an emphasis on navigation puzzles and combat. Designed for Capstone at Full Sail, Downfall took about four months to complete. Designed by seven people, each team member of Capstone's Finest did a little bit of everything. We focused on fun and engaging gameplay above anything else and are really proud of what we made.
Play Here: https://gddes.itch.io/downfall
Development lasted about four months with each team member more or less doing a bit of everything. Each team member designed their own level around the main mechanics of the game. I was in charge of level two, entitled Gravity Flow, which introduces the second main mechanic of the game, the gravity wall.
With four walls that change the fall direction of the player, I thought it best to introduce each wall with a set of obstacles without increasing the difficulty of those obstacles. During testing we found that the shift in perspective was enough added difficulty.
