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 Compromise

FinalTemporoBoard.JPG

Compromise was a game designed during a junior level class in about a month. The greater class project was entitled Temporo Ludum, and had us test and re-evaluate our design to create something fun and engaging.

 

Our rules needed to fit on one page, and no game between two players lasts more than 30 minutes. Compromise has players moving red and blue tokens across a board to both capture territory and the their opponents pieces.

 

Players move their tokens by rolling one six sided die, then moving one piece that number of square in any direction they choose as long as the number of squares moved matches the rolled number. 

Designing this game was a lot of fun as was testing. Being able to only create so many rules with a certain play time was an enjoyable challenge. I'm a big fan of those kinds of constraints as I feel it breeds some truly amazing games.

 

Compromise is an enjoyable and somewhat strategic game for two people that caused me to think outside of the box while designing. The most dramatic example of this was the size of the game board. It changed drastically from week to week as I played with different grid arrangements. The one you see above was the best by far especially with the addition of the Compromise Line in the middle.

CompromiseRulesFInalCap.JPG
Compromise
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